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TITLE
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MAN
VERSUS THE MACHINE
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Computer
games of nowadays has attracted even wider range of age group
than before. Computer games which once thought as toys for
kids has become one of choice of relaxation for adults. The
revenue from selling of the games has increased dramatically;
getting even closer to the sells of top ratted Hollywood movies.
More variety of games has been introduced to the market. No
matter at what age you are, there will always be a type of
game made to fit your age group. For example, games like Crook,
Spry the dragon are designed for younger age group (below
15). Final Fantasy, Command and Conquer, Quake for people
at higher ages group (between 18-40). Other titles such as
Parrapa the rapper, Oddworld oddersy, crash bandicoot appeal
more to female games. The animation intro sequence for the
game I made is targeted for people who are already familiar
with the comic book and characters, also to the people who
enjoy faster pace of game and always living in the bleeding
edge of technology.
Video games of nowadays consist of not only addictive game
play but also putting beautifully rendered animation as part
of their selling products. Animation is very much like movies,
consists of a series of still images playing back at a rate
that is quick enough to create an illusion of motion pictures.
In the olden days, things were very different in making computer
animation. The tools were rather primitive and hard to understand
by most of the artists. Even if there were people creative
enough in this area, there were forced to hold back their
ideas due to the absence of powerful computers that we have
today. The speed of computers has significantly increases
in recent years. They are no longer toys for programmers,
but also useful tools for artists in creating stunning animation.
I enjoy watching movies; television programs and reading comic
books just like others. I guess the only difference is that
I always pay more attention to that little things that others
have always taken for granted or neglected. The picture of
movies is what attracts me. It is like watching a television
program without the sound, reading a comic book that has no
word in it. However, I think I pay much more attention at
the details of a movie than other people. For example, I would
examine the environment of a movie, the movement in the background,
to see if they were appropriate to the movie. More than often,
you would be surprise to find out mistakes people made. You
would also, learn to appreciate the effects they put in to
ensure every detail is right. One of the best example is the
film " TITANIC ", which the director James Cameroon had ensured
every details, from the look of the ship, the costumes, down
to every tea spoon within the film looked very much like the
real things at right time and right place. I enjoy looking
at the details like these within a film. Sometimes, I would
turn off the sound while watching a movie. It enable me to
look even move carefully at the details without any distraction
from the sound. In another words, you would tend to pay more
attention at the drawing of a comic book if it hasn't had
any words in it.
After I finished my service in army, I made a decision of
choosing visual communication as my major in a university.
I was in much dilemma of deciding my subjects before entering
the university. Part of me wanted to study something related
to my interest, the other part was trying to convince myself
to study something that would ensure my future with a decent
job. I guess my life in army has given me a valuable lesson
in better understanding the meaning of life. In the army,
you were not always able to do things the way you like. Being
yourself has never been harder. This is very much the same
situation in real life, full of what should be right and what
should be wrong. I think I have enough of these and it should
be the time to decide for myself what I really want, or always
wanted to be. If I were to study something that is not my
interest, I wouldn't be taking it seriously. Looking back,
I am glad to have chosen visual communication as my decision,
the route that I always wanted to be.
In my days in the university, I studied more intensively in
the area that I like, not to those that others had asked me
to. I have chosen visual communication as my subject and was
well aware that it was part of the commercial art. That is
to say that the art works would be judge by many others. A
successful piece of commercial art has the ability to control
the emotions of the audience. That, to me, is much more rewarding
than having only to produce a piece of fine art that would
only please the artist himself.
Action movies and the so call violent comics have always been
my favourite. They have been keeping me company for many years.
As a kid, I always wondered how the actions in the movies
were created. The action movies in nowadays, however, have
injected creativity into the fighting scenes. Bloody scenes,
like chopping the human heads, are no longer the key elements
in attracting more audience. The audience has also learned
to appreciate the creativity within the fighting scenes. It
is like having to introduce art into the fighting scenes.
The action would therefore become much more "dancing" like,
rather than brutal fighting.
The comic books or illustration books in contrast, deliver
another kind of feeling to people. Unlike movies, comic books
tell their story via a series of hand drawn images put together
onto a page. The images look rather "flat", motionless and
consist only of two-dimensional images. However, if you were
to read a comic book, you would be surprised to realise how
"three dimensional" it is. It opens up your imagination, lead
you into the world created by the artist. You would go through
the same feeling just like the characters in the story. It
is just like watching a movie, but only with different kind
of feeling. However, comic book could produce another kind
of feeling that no film could achieve. For example, the comic
artist could have the reader to understand exactly what was
the character thinking when the character was performing an
action. You can't have the character in a movie to explain
what was in his/her head while he or she is about to, for
example, kill someone. The movie has to take another approach
to achieve the goal. Therefore, reading a comic book could
bring entirely different feelings to readers. The readers
know exactly how the characters feel, thus making them to
involve even more into the story.
In order to have people involve even more into the story of
my animation, having a great story alone I not enough. Techniques
and skills are also the important issues to consider. Creating
a believable virtual world would certainly help.
In most the computer graphics and digital illustrations of
nowadays, artists developed complex models, geometric lines
for rendering lifelike images. However, the most common problem
to these rendered images is that the artists tend to have
their virtual world to be too perfect or too clean which made
their rendered images even less convincing.
For on images to appear, as real, we need to have the elements
of a long inhabited environment, such as dirt, decay or rust,
to put into the virtual world that we build. This is one of
the most important factors to get people to have people to
believe in the world we created.
In my own animation, GUNNM, the presence of such elements
is even more important to suggest the environment the characters
were in. Furthermore, as the animation consists of only motion
images and background music, there is no other method, such
as voice over narration or supporting text on the screen to
suggest to the audience of the time and place where the animation
took place. Therefore, the environment in the animation played
an important role as visual clue to the audience of the over
developed city the characters were living in.
Hoshua Staub, art director and CG production director at Cyan
Inc., describes the importance of the used look in computer
animation. " Objects in 3D environment must appear as though
they were really there and, in fact, had been there for a
long time," he says. " By adding the agents of age, we are
attempting to create a world that not only looks real, but
one that looks alive."
I strongly believe in the words he says, and find it applicable
in the animation I am making. Therefore, lot of times and
effects were used in making sure the environment of my animation
turn out to be " less perfect", or to have an "aged" looking
into it. Currently, the best way of achieving the result is
through the use of texture maps. Texture maps, is a way in
applying custom made textures or real textures from photos
into the surface of the computer models. Many artists took
both methods that are to edit the textures taken in real life
and transform it to suit the need of their works. More than
often, such method produces an even more realistic environment.
Other methods include post-render filtering. A method that
takes the already rendered image and applies filter effects,
such as noise, blur, brightness and contrast to it. More straightforward
method includes direct image manipulation, which the artist
directly edits the rendered image to produce the result needed.
Texture maps method is most widely used method of all the
choices suggested.
Apart from having a good technique in creating an animation.
It is also equally important in putting together for the final
output. Therefore, it is vital to have a good sense in editing.
Rhythm would be considered as one of most important thing
in producing a successful editing job.
The rhythm, however, should be the hardest thing to deliver
to the readers. The rhythm of a film is depended very much
on editing, background music and sound effects. "Editing"
is the most important thing of all. It could decide what kind
of feeling the audience would get watching the film. A good
editing would make an action movie much more exciting to watch.
"Rhythm" comes from the Greek word "thein", which means -
to how. "How" - the way a piece of music is put together.
"How" - a work could be carried out more productivity. In
another words, rhythm has become part of our daily life, the
rhythm of the songs we listen, the rhythm in the nature world
and the rhythm in our heart beat. In fact, rhythm is some
kind of pattern is recognise, and it can be applied into our
daily works to have them done more effectively. Movie directors
and songs composers would be the most successful examples
of applying rhythm into their works to make them better. Comic
book artists, also have their own unique way of expressing
the rhythms. Comic artists have their drawings drawn into
various sizes of boxes on a page in order to tell the story.
It is very much the same to the movie story board, except
the movies story board is drawn onto fixed size boxes, with
less details than comic books. The layout of these "boxes"
(some kind of grids on a page) would therefore play an important
role of telling a story in a more successful manner. For example,
if the artist wants to have the attention of the readers onto
certain moment of the story, he or she would have the drawing
drawn onto a bigger size of box, sometimes as big as the size
of the page, in order to express the important of the moment.
In contrast, smaller boxes, with drawing in lesser details
would therefore be unimportant, or the actions are carried
out in shorter time. If you examine it close enough, you would
realize that this is one of the ways to express rhythm in
comic books. The rhythm of a motion picture is depending on
various things like background music, sound effects, movement
of camera, and the performance of actors and actresses. However,
in my own animation, I could only express the rhythm through
the use of characters, background scenarios and the movement
of camera. It is very much like MTV (Music Television) only
with computer-generated characters and backgrounds rather
than real actors and actresses in telling a story.
Therefore, the very first thing to decided, after knowing
what characters and backgrounds to use, is the type of background
music for the animation. According to my experience, it is
always better to have the video to follow the pace and rhythm
of the music rather than the other ways. As the music is the
only thing that audience would hear, the rhythm of music would
therefore be the most crucial factor in affecting the mood
of the audience. The video has to keep up with the rhythm
of the music in order to produce a successful animation.
Before I start working on this project, I would be spending
more time onto structuring the story line and choosing the
background music, which I think should be an important thing.
I am enjoying various kind of music. Pop music and classical
music are my favour. Pop music always been top of age. Young
people are easily accepting it. They want to be pioneer. They
want to be exciting, different, shock by what they are listening.
It can not runaway from strong drum beat and quick rhythm.
On the other hand, classical music bring people to another
confine let people feel instrument talk but words.
Classical music can family with people even you are not listen
it often. Vavaldi was born in Venes on Italy. Italy was an
important area by the period of time that so called "Baroque".
It was a right time and rights place for rear his grandeur
music. The most symptomatic is a violin concerto called 'The
four seasons' in his music. It public at DC1725 but still
popular now, so modern as you listening, totally escape from
the bound of era.
The headlines of "The four seasons" are no.1 Spring, no.2
Summer, no.3 Autumn and no.4 Winter. Each of them is standard
concerto that constitutes by three movements, slow and fast.
According that, it should be 4 independent concerto, but were
been one concertos because their relativism. The content of
"The four seasons" been arranged in group by "The sonnet",
the poetry neither to sing praises nor love but describe the
nature. The movement that I choose is no.2, second movement.
It's describe in the asperity summer, northerly comes suddenly,
rain pours, thunderclap, fulmination, people fright, hailstone
destroy everything.
I have chosen the music "Storm " from Vanessa-Mae, in her
album "Vanessa-Mae" to be my background music of my animation.
In this album, she successfully combines modern and classical
music together, taking modern music into another level that
we never thought possible. She uses electrical violin in her
music, and produces the kind mood, or feelings that is suitable
for the story of my animation. The music started of with the
feeling "something is about to happen". Then, the pace of
the music then went up, reaching the climax before soothing
down again. The rhythm fits into the story of my animation,
where tension is slowly building up minutes before the match
"Metal Ball" begins. Then, follow by the actions and eventually
reaching total destruction before everything is settled down
again.
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CONCLUSION |
The
rhythm, should be the most important thing to deliver to people.
For computer graphic, as real, we need to have the elements of
a long inhabited environment, let people to believe in the world
we created.
Choose appropriate background music for animation.
To have the video to follow the pace and rhythm of the music rather
than the other ways.
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