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Concept
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This is an animation for a viedo game.
By useing computer animation to represent a future world that
is full of violence, sanguinariness, inhumanity and decadence.
The main idea of this story comes from a Japaness comic named
GUNNM. The content of this story narrate a cyborg that been
found after she had brokendown for 300 years. Some people rebuild
it. In this deviant world, it is very hard to say that is computer
enslave human or human control computer after all. That is a
inextricable inconsistency for her. I pick up one part from
this story which describ she join¡§Metel Ball¡¨after
she had been classified to an evil by her friends. Metal Ball,
a sanguinary and violence adult game. There are a lot of fighting
in this part without exploring psychological problem. Yet I
like to put some Con-Fu in here, so that is why I chose this
part from the story. It is difficult to have a complete confess
in 3 minutes animation after all. I will use fighting and lots
of strict cut to stimulate visualization.
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Rules
of this game |
Metal Ball. All players have to set out
at the same time as machine arm throw out the metal ball on the
start point. The Players can wear any kind of weapon except gun.
They can also use any way to erase obstacle on the way, of crouse
include your opponents. The only theorem of this game is to reach
final point and take metal ball with you. |
Perspective |
I
used to be an video editor. Because of that, I hope people can
look at the film translation while they are watching the animation.
I hope "some" people not just thinking what kind the
software that I used when they are look at it. If the animation
can just match with the music, it can bring people go into the
story. Let you really take a part in this game. I will use lots
of sign from cybore's view. You will feel that you are in this
game but not like a cameraman. That is what I want "some"
people to be. |
Software |
3D STUDIO MAX
PHOTOSHOP
etc . . . . .something as you use at school.
etc . . . . . . . ... . . . . . .umm . . . . . .you know .
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Project
Planning Porposal
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My
project for the year is computer generated animation based on
a Japanese comic series "Gunnm". The length of the animation is
between three to four minutes, and it is intended for the opening
sequence of a video game. The style of the animation would be
use to portray the future of overdeveloped city, which consists
of only violence, sanguinariness, inhumanity and decadence. The
design of main character, "Gally" is also taken from the comic
book, which devived from different cultures and backgrounds, i.e.,
Japanese kendo, Rome warrior.......... etc.
My plan for the first month is to finallise my storyline and getting
a background music that is suitable scenes before moulding on
to building the characters. My planing for this project is as
below:
10,1998 scene 1 factory 1
11,1998 scene 2 street 1 scene 3 factory 2 scene 4 stadium 1 scene
5 street 2 adjust cameras and lights render
12,1998 scene 6 street 3 scene 7 stadium 2 scene 8 stadium 1 scene
9 stadium 2 adjust cameras and lights render
01,1999 main characters (gally) main characters (king)
02,1999 other characters character (red) character (kando) character
(bardy) character (walkers) scene 10 stadium 3 render
03,1999 scene 11 street 4 scene 12 street 5 scene 13 street 6
scene 14 camera adjust cameras and lights render
04,1999 action 01 action 02 action 03 action 04 action 05 action
06 action 07 render editing
05,1999 action 08 action 09 action 10 action 11 render editing
06,1999 render action 12 action 13 action 14 revise editing
07,1999 render revise video editing
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